03 Feb 2023
C4DtoA 4.5.1.1 uses Arnold 7.1.4.2 and is a bugfix release.
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
C4DTOA-2902 - Attribute field is missing from user data shader UI in Cinema 4D 2023.1
ARNOLD-8417 - Memory leaks when using kick -turn
ARNOLD-11020 - Quad light color not automatically updated in IPR
ARNOLD-12083 - Remove unused -gpu_cache_dir kick flag
ARNOLD-12646 - Motion blurred quad_light is not visible to camera until second node_update
ARNOLD-12842 - Fix possible memory leak when assigning structurally equal array to a node
ARNOLD-12845 - Crash report sent even when Arnold is not used
ARNOLD-12863 - License incorrectly released when multiple renders are running and some have skip_license_check turned on
ARNOLD-12872 - AutoTX regression with inverted view transforms
ARNOLD-12876 - Crash with ginstanced points
ARNOLD-12891 - Crash when imager is passed to deep driver
ARNOLD-12895 - AutoTX keeps original file open after creating TX file
ARNOLD-12905 - AiErrorReporting* python bindings are missing
ARNOLD-12923 - Arnold crash reporting does not work in non-ascii directories
ARNOLD-12928 - Crash if the instancer source node list contains null
The driver type must be set to DCH.
In the driver page, select "Windows Driver Type:" DCH
The cache also needs to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver , or changing the hardware configuration of GPUs on the system. More information can be found here.