22 February 2023
C4DtoA 4.5.1.2 uses Arnold 7.1.4.3 and is a bugfix release, including fixes for color management, IPR and a number of other issues.
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
C4DTOA-2889 - IPR window does not show cameras added while the window is hidden
C4DTOA-2908 - Emitter renders child objects incorrectly if instance mode is set to random
C4DTOA-2917 - Wrong view transform in Picture Viewer while rendering if Arnold uses the default color manager and Cinema uses OCIO
C4DTOA-2918 - IPR crash when editing mesh light which is linked to an object
C4DTOA-2921 - Wrong image color profile when rendering non-color type AOVs
C4DTOA-2922 - Can not change image color space in Tx Manager when textures loaded from a folder
C4DTOA-2924 - IPR window switches selected camera when a new camera is added to the scene
ARNOLD-13044 - Lights should update in IPR when their color is set to black and a shader is subsquently connected to it.
ARNOLD-13013 - Hang in crash handler if a crash happens before rendering
ARNOLD-12936 - AutoTX cannot create tx file due to access denied error on Windows
ARNOLD-11223 - Precision issues on the curvature shader with threshold set to 0
ARNOLD-13041 - [GPU] Connecting an RGBA shader to a surface does not modify the alpha output
usd#1378 - Ensure CER is disabled during batch hydra renders
usd#1415 - Fix missing read_skinning.cpp file in the cmake build