16 March 2023
C4DtoA 4.5.1.3 uses Arnold 7.1.4.4 and is a bugfix release.
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
C4DTOA-2927 - Node Material preview does not update properly if the viewport is not visible
C4DTOA-2931 - Crash when converting C4D material with alpha channel to Arnold material
C4DTOA-2933 - Random IPR crash with cloned mesh lights
C4DTOA-2936 - Crash when starting IPR with an empty cached Pyro simulation
C4DTOA-2937 - Incorrect Light Manager layout if mesh lights are in the scene
C4DTOA-2949 - Preview scene cloning error when editing a slider in a Node Material
C4DTOA-2951 - Show imager preset folder gives error if the folder does not exist
ARNOLD-12991 - Errors in OptiX denoiser cause crashes
ARNOLD-13027 - kick -o does not work if first output is HALF
ARNOLD-13045 - Crash when imager is passed to deep driver and has output_suffix
ARNOLD-13056 - GPU ignores uv_transform.mirror_u
ARNOLD-13090 - Opening a background image in the Arnold Render View > Display tab crashes MtoA IPR
ARNOLD-13110 - Crash and hangs when flushing quad lights during IPR