30 August 2023
C4DtoA 4.6.4.2 uses Arnold 7.2.3.2 and is a bugfix release. For the full list of features in C4DtoA 4.6.4, see the C4DtoA 4.6.4 release notes.
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
C4DTOA-3045 - File extension is missing when saving single frame Team Render
C4DTOA-3049 - Can not delete auto-generated tx file from the Tx Manager
C4DTOA-3052 - IPR crash when using an animated Noise shader in Arnold Scatter
C4DTOA-3053 - Can not use polygonized Text as Arnold Scatter surface
ARNOLD-13982 - Crash on Linux when Arnold library is terminating
ARNOLD-13817 - OCIO: Aliases not supported in OCIO configs
usd#1605 - Apply the MaterialBindingAPI to the bound prims when converting ass to usd
usd#1607 - Allow primvars with namespaces in the procedural
usd#1593 - Fix crash in the procedural when the UsdPrimvarReader varname attribute is not set
usd#1625 - Fix issue where user-defined primvars were reset