4.7.10.1 2 April 2025
C4DtoA 4.7.10.1 uses Arnold 7.3.7.1 and is a bugfix release. For the full list of features in C4DtoA 4.7.10, see the C4DtoA 4.7.10 release notes .
Installation
Cinema 4D Compatibility
2023.0.0 and above
2024.0.0 and above
2025.0.0 and above
Bug Fixes
ARNOLD-14467 - Random GPU crash during JIT compilation
ARNOLD-15983 - OpenEXR DWAA float textures read incorrectly
ARNOLD-15985 - [MaterialX] Parameter with "defaultgeomprop" attribute set overrides connection
ARNOLD-15986 - [MaterialX] Crash when node with the same name exists inside a nodegraph
ARNOLD-15993 - Raw drivers receiving incorrect number of samples
ARNOLD-16041 - [MaterialX] connections to named nodegraph outputs do not work
ARNOLD-16050 - [MaterialX] ND_mix_surfaceshader renders black when assigned from materialx operator
ARNOLD-16053 - Triplanar produces artifacts on GPU with some NVIDIA drivers
System Requirements
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later.
x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
Intel OIDN GPU support is limited to:
MacOS
Apple native CPUs (M1 and newer)
Windows
Intel Xe dedicated and integrated GPUs
NVIDIA GPUs using Turing or newer architectures
AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures