4.8.4.1 24 September 2025
C4DtoA 4.8.4.1 uses Arnold 7.4.3.2 and is a bugfix release. For the full list of features in C4DtoA 4.8.4, see the C4DtoA 4.8.4 release notes .
Installation
Cinema 4D Compatibility
2024.4.0 and above
2025.0.0 and above
2026.0.0 and above
Bug Fixes
C4DTOA-3430 - Particles positioned incorrectly if the Particle Group is not at world origin
ARNOLD-16506 - Cryptomatte filter was not reflecting interactive changes in the beauty filter
ARNOLD-16695 - MaterialX Color4 Image node throws error while rendering
ARNOLD-16713 - Support normalmap shaders from older versions of materialx
ARNOLD-16723 - Support materialx_types in AiMaterialxGetNodeEntryFromDefinition
ARNOLD-16761 - Crash when largest polygon stats contains deleted mesh
ARNOLD-16770 - Scene bounding box is not updated for changes that reinitialize a geometry node
ARNOLD-16772 - Nested procedural instances randomly disappear when GPU rendering on Linux
usd#2422 - Fix regression on frame changes in the usd procedural
System Requirements
Windows 10 or later, with the Visual Studio 2019 redistributable.
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 11 or later.
x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
Intel OIDN GPU support is limited to:
MacOS
Apple native CPUs (M1 and newer)
Windows
Intel Xe dedicated and integrated GPUs
NVIDIA GPUs using Turing or newer architectures
AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures