The triplanar shader has a new parameter normal_type
which can be used to select the type of normal to use for selecting the dominant axis for texturing. The options are shading
, which is the previous behavior and uses the smooth shading normal (this normal includes bump), smooth_and_displaced
is like the shading normal but without the bump, and finally smooth_before_displacing
gives the smooth normal before displacement and bump. Note that smooth_before_displacing
requires that autobump be enabled. (ARNOLD-15523)
7.3.7.0
12 February 2025