![]() |
![]() |
![]() |
| No Emission | Custom 'temperature' AOV mask | Beauty |
The aov_write_rgb, aov_write_float, and aov_write_rgba shader nodes can now be used in volume shader networks to write custom AOVs, just as they already work for surface shaders. Both flat (EXR, TIFF) and deep EXR outputs are supported.
The aov_write_rgb, aov_write_float, and aov_write_rgba shader nodes can now be used in volume shader networks, just as they already work for surface shaders. Previously, custom AOVs were silently ignored in volume contexts. The volume raymarcher now collects AOV closures at each step and integrates them using Beer-Lambert weighting, producing physically consistent AOV outputs. (ARNOLD-6548)
aov_write_rgb nodes with conflicting blend_opacity settings are connected to both surface and volume shaders writing to the same AOV name.step_size=0.01).7.5.1.0
25 March 2026