Thanks to a new API for baking geometry, all Arnold plugins can now bake subdivided and displaced polygon meshes to disk.
KtoA The ArnoldSceneBake node can bake subdivided and displaced polymesh geometry to disk. (KTOA-1002)
MtoA The existing Bake Geometry menu command can now bake to USD and ASS, as well as OBJ. (MTOA-1918)
MAXtoA The new Bake Geometries command bake geometry to USD or ASS
HtoA The Arnold ROP has a new Bake Displaced Geometry section, and in Solaris you can use the new Arnold Bake Geometry LOP (HTOA-2604)
kick You can bake geometry to a new file with kick -bakegeo -resave (ARNOLD-2815, ARNOLD-14994)
Geometry baking API: You can save the baked geometry either in another universe or you can change the geometry in-place in the same universe. Typically, you would bake geometry by looping over scene nodes with AtNodeIterator. Currently, geometry baking applies to polymesh nodes only.(ARNOLD-2815)
AI_API AtNode* AiNodeGetProcessedGeometry(AtNode* source_node, AtUniverse *dest_universe);
7.3.2.0
22 May 2024