GPU improved time to first pixel in scenes with many nodes educed time to first pixel with Arnold GPU and scenes with many nodes. For example, we have seen a 18% improvement in time to first pixel on a simple scene with 1,000,000 instances. (ARNOLD-13652)
GPU Many-lights support for light linking: Arnold GPU now uses Global Light Sampling for group of lights linked to a shape. This can improve rendering performance for scenes with light linking. For example, the ALab scene now renders twice as fast when you use Global Light Sampling. (ARNOLD-15050)
Motion vector AOV on GPU: The motionvector AOV is now supported when rendering on GPU. (ARNOLD-11046)
7.3.3.0
24 July 2024