See this playlist to learn how to use the Arnold License Manager.
No more environment variables! You can use the Arnold License Manager to configure licensing for Arnold:
Whatever you set up in the Arnold License Manager is used by Arnold when you render.
The Arnold License Manager is available from the Arnold > Licensing menu in Maya, 3ds Max, Houdini, and CINEMA 4D, and from the Arnold shelf in Katana
In CINEMA 4D, click Extensions > C4DtoA > Help > Licensing > License Manager
In CINEMA 4D Team Render Client, click File > Extensions > C4DtoA > Help > Licensing > License Manager
CINEMA 4D R21 replaced the Plugins menu with Extensions
In Houdini, click Arnold > Licensing > License Manager
In Katana, click the Shelf icon
and in the KtoA shelf, click License Manager
In Maya, click Arnold > Licensing > License Manager
In 3ds Max, click Arnold > Licensing > License Manager
If you're not running a 3d application (for example, you're setting up a render node), then you can run the ArnoldLicenseManager executable.
If you really want to know how it works, here's how:
The Arnold License Manager is a user interface for setting up this config file.
{
"license": {
"clm": {
"servers": [
"@localhost"
]
},
"order": [
"network"
],
"rlm": {
"servers": [
"5053@localhost"
]
}
},
"version": "1.0"
} The config file is a per-user setting:
Windows: %LOCALAPPDATA%\Autodesk\Arnold\
Mac: $HOME/Library/Preferences/Autodesk/Arnold/
Linux: $HOME/.config/Autodesk/Arnold/
When Arnold renders a frame, Arnold reads the config file to get the license server connection information.