Monthly, annual, and 3-year single-user subscriptions of Arnold are now available on the Autodesk e-store.
No more license servers! With a single-user subscription, you just sign in with your Autodesk ID.
To buy a multi-user subscription of Autodesk Arnold, you must contact an Autodesk-authorized reseller. Buying Arnold via the Autodesk store gives you a single-user subscription. Learn more (US Site).
You get 5 Arnold licenses with every M&E Collection. Learn more
If you want to try Arnold for 30 days, see here.
There's a new Arnold License Manager that provides a user interface for:
The Arnold License Manager is available from the Arnold > Licensing menu in Maya, 3ds Max, Houdini, CINEMA 4D, and Katana.
You can also run the Arnold License Manager from the command line.
See this playlist to learn how to use the Arnold License Manager.
If you still have an active maintenance plan, your licenses will be Autodesk NLM licenses.
Schools can get free Arnold licenses, and those licenses are Autodesk NLM licenses.
Students and teachers can get single-user license for Arnold.
For educational and student licenses, go to the Autodesk Education Community.
Monthly subscription purchased from the Autodesk e-store use Sign In activation.
Arnold renders in evaluation mode with a watermark if you don't have a license. For production rendering, you need a license.
If you use Maya or 3ds Max, you don't need an Arnold license to render without a watermark in the user interface. You do need an Arnold license to do any batch rendering because that happens outside of the Maya or 3ds Max user interface.
If you use CINEMA 4D, Houdini, or Katana, you need an Arnold license to remove the watermark from your IPR renders in the user interface.

Arnold licenses allow you to render without a watermark
Arnold licenses can be floating licenses (also known as "network licenses" or "multi-user licenses").
Floating licenses allow any computer on the network to render with Arnold. The maximum number of computers that can render at the same time (concurrently) is determined by the license count. For example, if you have five Arnold licenses, then at most five computers can be rendering at the same time.
Floating licenses require a license server, which manages your use of Arnold through a license key. The license key typically defines the version of Arnold you can use, the number of computers you can use for rendering, and for how long.
Arnold licenses are per-machine, and there is no restriction on the number of cores or threads used to render. With one license, you can render on as many threads as you want.
You can run multiple Arnold render jobs on a single machine, and they will all share the same license, as long as you use the same version of Arnold. Different versions of Arnold (for example, Arnold 2023 and Arnold 2024), do not share a license.
Arnold plugins (such as MtoA, HtoA, SItoA, C4DtoA, KtoA, and MAXtoA) do not require a license. You can install and use any of the Arnold plugins. An Arnold license is required only when you want to render without watermarks.
Arnold's license usage is not restricted to a territory or region.
Floating licenses can be used by computers at multiple geographic locations (as long as they can connect to the license server), and node-locked licenses can be used anywhere (for example, a node-locked license on a laptop can travel with the laptop).
Every node on a render farm needs an Arnold license. This includes TeamRender clients for Cinema 4D.