usd#1359 - Refresh the Arnold instancer when the prototype mesh points have changed
usd#1483 - Indexed normals with vertex interpolation are now converted properly
usd#1462 - Ensure shader scope doesn't appear twice in the hierarchy
usd#1477 - Fix the motion blur with interframe geometry samples in the render delegate
usd#1419 - Add a note in the README about the USD_ASSIGN_PROTOTYPES_DETERMINISTICALLY environment variable, which fixes the flickering instances in cryptomatte issue
usd#1426 - Skinned transforms are now correctly used on the skinned meshes
System Requirements
Houdini, Houdini FX, Houdini Indie and Houdini Education
18.5.759
19.0.720
19.5.569
Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
macOS 10.13 or later.
x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ada, Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 525.89 or higher drivers on Linux and 528.49, or higher on Windows. See Arnold GPU for more information.
The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.