The image node is a color shader that performs texture mapping using a specified image file. You can control the position, size, and rotation of this frame on the surface. You can control how the texture is tiled within the frame using the scale_uv, flip, wrap, and swap attributes.
Info: More information about UDIMs can be found here.
UV parameters
The image node filename parameter supports the op: syntax to reference COP textures, modifiers are also supported. During IPR the textures update live as the Copernicus/COP2 network is updated, and when you export an .ass archive, the textures are baked to disk.
Copernicus
Classic Cops