Arnold uses the ACEScg color space by default.
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sRGB | ACES |
This tutorial provides information on how to configure Color Management to work with the OpenColorIO implementation of the Academy Color Encoding System (ACES), as well as a summary of what ACES is. The article is divided into two parts, theoretical and practical. The theoretical part will help you understand some of the basics of ACES, and how it works, before you get down to the practical part, and consider some of the nuances in setting up Color Management.
The Academy Color Encoding System (ACES) - is a free, expandable, device-independent color management and image sharing system developed under the auspices of the Academy of Motion Picture Arts and Sciences. It is also a set of technical specifications for working with color, coding, and transformation. This system allows you to store all the data of digital images in the same mathematical space, which allows a more consistent workflow during the transfer of working material between different departments. It is also important that ACES allows you to create archival materials with a high dynamic range and wide color gamut, even taking into account possible future devices.
Some of the ACES features include:
Wide range of color and light, exposure.
Predictable image display on a wide range of display devices.
Preserving the full range of highlights, shadows, and colors.
Simplifying the matching of images from different cameras.
More accurate color display with no incorrect color values.
Work in Linear color space.
No over highlight and clamp, on bright areas of the image.
And more...
ACES consists of several components:
Input Device Transform (IDT) - Color conversion from input material. More properly called an Input Transform.
Reference Rendering Transform (RRT) - Color transformation from scene-referred to display-referred space, using an S-shaped tone curve, image preparation for output.
Output Device Transform (ODT) - Transforms to an output device, a transformation such as Rec. 709, DCI-P3, Rec.2020.
In practice, the RRT and ODT are combined and called an Output Transform.
One of the benefits of the ACES system is that it provides Output Transforms for a wide assortment of displays and projectors. You'll want to choose the appropriate Output Transform for your situation based on the following factors:
The D60 native white point of the ACES system was chosen because experiments showed that humans subjectively preferred D60 over other white points such as D65. It is also closer to the white point of the motion picture system. If the creative white chosen for your project is D60 but you need to work on a device calibrated to D65, the "D60 sim." version of the Output Transform for your device will give you a more colorimetrically accurate result. Nevertheless, some people prefer using the non-"D60 sim." version since having the image displayed at D60 but the surrounding user interface displayed at D65 can make color judgments more difficult.
To set the OCIO Editor to the ACES colorspace (Houdini 20), go to Edit -> OCIO Settings... and change the Render Working Space to ACEScg and the View Transform to ACES 1.0 SDR-video.
OCIO Editor set to ACES color managament
More information about the OCIO Editor can be found here.
Gamut comparison (image courtesy of Haarm-Pieter Duiker and Thomas Mansencal)
ACES contains different color spaces, we will look at the main ones:
ACES 2065- 1 - This is a wide-range Linear, color space, with a larger coverage than the human eye, so it is used for archival copies and transfer of material between departments.
ACEScc and ACEScct - Logarithmic color spaces intended for color correction.
ACEScg - This is a Linear space for working with CG/VFX. This is the space you need to use as the main color space for working with color set-up and light in your rendered images. More information is available here.
Houdini 20 and Arnold already include OCIO configs. You don't need to download an OCIO config, unless you are going to use a custom config. You can download the OpenColorIO (OCIO) configuration package for core ACES transforms here.
You will need to set-up the HoudiniFX path to download the ACES configuration (most 3D graphics packages already contain a predefined configuration package), but in this case, we will use the downloaded version.
Install the OCIO variable with the path to config.ocio, using a ?S system variable (you can install an OCIO like default color configuration for all app in OS with OCIO support), or in the houdini.env in the User Preferences. This is the same as using a variable in the OS but only for HoudiniFX. For example:
OCIO = C:\OCIO\aces_1.0.3\config.ocio
Start HoudiniFX and create a New project.
Next, create a ROP_sop, and create an Arnold_ROP inside it.
Arnold_ROP-> Properties->Output
Go to Properties->Device->Color Management.
Enable Color Space ROP.
LDR Color Space Utility, Utility - sRGB - Texture.
Rendering Color Space ACES, ACES - ACEScg.
Properties->Device->Color Management
With the parameters called (IDT), you can change the color space by default for opening all images in your scene. LDR Color Space - this parameter set-up the default color space for an image with low dynamic range, 8-16 bit.
For example, choose Utility - sRGB - Texture for LDR Color Space. Now all of images color space (when opened in an Image node) are automatically changed to Utility - sRGB - Texture.
Image node
The main color spaces for conversion will be:
When converting images to sRGB, they will become darker than the original. This is normal and gives you the opportunity to work with higher light values without losing contrast.
Next, you will need to change the View Transform (ODT) in the and Mplay to Rec.709 (ACES).
Render View
Mplay
Remember, if you create a project with ACEScg as the rendering space, you will need to set the Color Space so that all images get correctly converted to ACEScg. Images in other color spaces will look wrong without conversion.
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Linear HDR Map | Linear HDR map opened as ACEScg (incorrect) | Linear HDR map converted to ACEScg (Utility-Linear-Rec.709 or sRGB) (correct) |
Thanks to Doug Walker and Slava Sych for their assistance with this tutorial.