Working with Solaris

This beginner's tutorial shows you how to use the Arnold renderer in Solaris. It shows how to render the kitchen USD file with Arnold in the LOPS context.

First, let's bring the kitchen USD into Stage.

File (kitchen_set.usd) in Stage

If we look at the Scene Graph Tree, we can see the contents of the kitchen have been put into Geometry and Props groups.

kitchen.USD Scene Graph Tree

Shading

Now let's add some shaders to the kitchen geometry.

standard_surface -> OUT_material (inside Arnold Material Builder )

Now, let's assign this material to the wall geometry.

An alternative method for assigning the material would be to drag the Walls group from the Scene Graph Tree onto the Material VOP. This will automatically create the path for you.

## Lighting

Now let's test render the scene to see how our shaders look.

Viewport Rendering

Final Frame Rendering

Now let's set up the scene for final frame rendering. To improve the noise, we need to adjust the lighting and render settings.

Note:

More information about sampling settings in Arnold can be found here. Tutorials on how to reduce noise can be found here.