A procedural node that is capable of reading USD files.

The path to the USD file.
Create nodes in this namespace if present.
Determines which USD primitive(s) are rendered. When empty (default), it will render the whole USD file.
Serialized changes to be applied on top of the USD file, in USD ASCII format.
Enable extra debugging log output when loading the USD scene.
Whether to include the built-in Katana parameters (frame, shutter, cropwindow, katanaFullName) as user data on the procedural or not.