5.4.1.1
24 April 2024
MtoA 5.4.1.1 uses Arnold 7.3.1.1. See also the MtoA 5.4.1 release notes.
Installation
Bug Fixes
- MTOA-1240 - Import Shaders does not create shadingEngine for volume shader
- MTOA-1842 - Maya Arnold Viewport is not accounting for some camera film back settings causing geometry to be offset from the render
- MTOA-1843 - Error message with XGen when creating clumps from guides
- MTOA-1851 - Instancer uses scale of instanced object wrongly
- MTOA-1877 - If a floating point value is used for Frame Rate in Maya Arnold USD will export as framesPerSecond 0
- MTOA-1879 - TX Manager crash on second failed conversion
- MTOA-1881 - Non-render errors and warnings printed to script editor
- MTOA-1891 - Error when assigning material on AiVolume node
- MTOA-1896 - aiLayerRgba defaults to false for layer enable1 option
- MTOA-1901 - Batch render fails on macOS
- MTOA-1902 - Batch renders fail to open a port
- MTOA-1903 - Windows cmd prompt launched on batch render
- MTOA-1905 - ArnoldCreateDenoiser optionVar reset to true on launch
- ARNOLD-6189 - strings with trailing backslashes result in corrupt .ass files: .ass writer now converts those to forward slashes
- ARNOLD-11222 - Rare hang when reading .ass files that have certain sizes
- ARNOLD-14899 - Random crash while deleting nodes from procedural_update
- ARNOLD-14949 - Update expired lmutil certificate
- ARNOLD-14698 - [MaterialX] Crash when reading document containing unknown node definitions
- ARNOLD-14883 - [MaterialX] Crash in LookdevX/MaterialX when visualizing the dot node in the viewport
System Requirements
- Maya 2023, 2024, or 2025
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- x86-64 CPUs need to support the SSE4.1 instruction set.
- macOS 10.13 or later, macOS 11 and later for Maya 2024
- Apple Mac models with M series chips:
- Natively supported by Arnold for Maya 2024
- Supported under Rosetta 2 mode for older versions of Maya
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with the Maxwell architecture or later.
- Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.