Arnold RenderView Window

Note:

A video showing some of the RenderView features can be found here.

The Arnold RenderView window is an interactive rendering (IPR) utility designed to give real-time feedback on any changes made to the scene while solving several limitations of the DCC's native render view. A long list of artist-friendly features has been added to help with the shading, lighting, and look-dev process, improving interactivity and reducing translation/scene refresh time. For example:

The Arnold RenderView window can be found on the Arnold shelf and under the Maya Arnold menu.

Working with the RenderView

By default, the RenderView acts like an IPR session, progressively rendering the scene by starting with negative AA samples and increasing them in a number of steps. Each change in the scene will automatically trigger a render update. This behavior can be modified by changing the following RenderView options:

Note:

Disabling both of these options provides the same behavior as Maya's 'Render' command.

Manipulation

By default, the image displayed in the RenderView window can be manipulated in 2D (panned and zoomed) using the Alt key:

If the option 3D Manipulation is enabled, then the Alt key allows you to move the Render Camera in 3D space:

Region Rendering

You can use the Crop Region tool to render it to a specific region only. This can be enabled via the menu Render > Crop Region, by pressing the icon, or by keeping the SHIFT key pressed while dragging a region.

Once the region has been selected, the "crop" option is disabled, so that mouse clicks over the image are seen as "picking" (see the section below).

Note:

To clear the Crop Region and render the whole image, click anywhere on the window while the Crop Region option is active. You can also click on the small cross beside the cropped region to clear the region.

Picking

It is possible to 'pick' objects in the RenderView, which selects the visible geometry in the viewport. When doing so, the selected geometry appears temporarily highlighted in the RenderView while the mouse button is pressed.

Picking the geometry (face) highlights it

Status Bar

Just below the render buffer, a Status Bar provides information about the render in progress. When a previously stored snapshot is displayed, information about this previous render is displayed.

When Show Pixel Information is enabled, these additional fields are displayed, relative to the mouse cursor:

Note:

The Status bar can be hidden by disabling Window > Status Bar > Show Progress Bar.

Menus

File Window View Render

File

Save Image

Saves the currently displayed image to disk. The image is color-managed depending on the format. For example, JPEG is sRGB, and EXR is linear.

Note:

If a file extension is not set then the image will be saved in JPEG format.

Save Multi-Layer EXR

Saves the currently displayed image to disk with all of the AOVs in a multi-layer EXR.

Save Image Options

Choose to save images using color management and view transform settings.

Load Snapshot Image

Already existing images can be loaded in the Snapshots Library for comparison.

Save Final Images

When enabled, the output images (including AOVs) are automatically dumped to file at every final step of a progressive render. These images are saved in the appropriate project images folder using the file output that is set in the scene. i.e if the scene is set to EXR (default) then the output will be EXR.

Export Arnold Scene

Exports a .ass file of the current scene.

Window

Display Settings

Shows the color correction settings in the Display Settings panel on the right of the RenderView window.

Pixel Information

Displays information about the pixel below the mouse cursor. The XY pixel coordinate will be displayed, as well as the RGBA output value as returned by the renderer (before Color Management is applied).

Status Bar > Show Status Bar

Displays the status bar at the bottom of the RenderView. This status bar shows some useful values such as for render time, resolution, sampling values, and memory usage.

Status Bar > Display Pixel Information

Displays information about the pixel below the mouse cursor in the status bar.

Frame All

By default, the RenderView can be manipulated in 2D by pressing the Alt key (LMB pans the 2D image, RMB or mouse wheel zooms in/out). In this mode, Frame All adjusts the displayed buffer to fit the Viewer size. If 3D Manipulation is enabled, the manipulation no longer affects the 2D image but moves the camera in 3D space. In this mode, Frame All moves the camera to frame the whole scene geometry as if it was performed in the viewport.

Frame Selection

By default, the RenderView can be manipulated in 2D by pressing the Alt key (LMB pans the 2D image, RMB or mouse wheel zooms in/out). In this mode, Frame Selection adjusts the eventual Crop Region to fit the viewer size. If no crop region is active, this behaves exactly as Frame All. If ' 3D Manipulation' is enabled, the manipulation no longer affects the 2D image but moves the camera in 3D space. In this mode, Frame Selection moves the camera to frame the selected geometry as if it was performed in the viewport.

Real Size

If '3D Manipulation' is disabled (default behavior), Real Size adjusts the displayed buffer with its original size, independently of the Viewer size. A 1:1 icon is also available in the toolbar.

3D Manipulation

By default, the RenderView can be manipulated in 2D by pressing the Alt key (LMB pans the 2D image, RMB, or mouse wheel zooms in/out). If 3D Manipulation is enabled, the mouse manipulation no longer affects the 2D image and instead moves the camera in 3D space. Alt-LMB rotates the camera, Alt-MMB translates the camera and Alt-RMB zooms in and out (similar to the viewport).

Toolbar Icons

Allows you to choose which icons are displayed in the toolbar.

Darken Out-Of-Region

Darkens the area outside of the rendered region.

Show Render Tiles

Displays the visible edge of the render tiles while rendering.

Mouse-centered Zoom

Choose whether or not zoom is centered on the mouse cursor (enabled by default).

Shape Picking

Choose whether or not shapes are selected when clicking on the viewer (enabled by default).

View

Enable AOVs

Renders any AOVs defined in the render settings. These can be displayed during rendering (see below). It is not possible to pick geometry in the RenderView window when this option is disabled.

AOVs

A list of AOVs as defined in the Render Settings. This list is also shown in the toolbar as a drop-down menu. You can change the displayed AOV even during rendering.

All Channels, Red, Green, Blue, Alpha, Luma

Displays the selected color channel in the RenderView. The toolbar icon allows you to switch between them. A right-click menu is also available.

Test Resolution

Fit Window Size dynamically adjusts the render resolution to the size of the window, to always have a 1:1 display ratio.

Store Snapshot

Stores the displayed image in memory. When one or more snapshots have been stored, a slider will appear in the toolbar to help navigate between snapshots.

Previous Snapshot

Navigates between previously-stored snapshots. 'Previous' refers to an older snapshot.

Next Snapshot

Navigates between previously-stored snapshots. 'Next' refers to a more recent snapshot.

Delete Snapshot (Del)

Deletes the current snapshot.

Snapshot library, with thumbnails for each of the stored snapshots. You can also add names and comments.

Snapshots Folder

The snapshot folder where the snapshots are saved to disk. The default snapshots folder inserts a subfolder with the scene name. Changing projects will give the option to copy or move the snapshots (when 'Use Snapshots Folder' is enabled).

Note:

Press the S hot key in the Arnold RenderView to save a snapshot. Press the Left and Right Arrow keys to navigate between snapshots, and the Up and Down Arrow keys to toggle between the display of snapshots and live rendering.

Log

Opens the Arnold Render Logs window where you can view a simple-to-read version of the Arnold log.

IPR Log Frequency

Allows you to control the verbosity of the log during IPR sessions. Last Progressive Step restores the scene verbosity just for the final step by default.

Note:

Information on how to read log files can be found here.

Post

Post-processing nodes called imagers operate on pixels before the output driver. Imagers can be chained together.

Display Settings

Opens the color correction panel on the right side of the RenderView window, offering various options for adjusting the displayed pixel colors.

The overexposed areas near the windows of the interior scenes below particularly benefit from tone mapping.

The RenderView updates the View Transform according to Maya's Color Management settings (including Syncolor native view transforms which are used by default). It is however still possible to override the view transform in ARV only, as with other Maya viewers.

Note:

It is recommended that you use the ACES Color Management.

Background

It is sometimes useful to change the color of background pixels in the displayed render.

Foreground

Applies a foreground image in the RenderView window.

Pixel Information

Shows detailed values for the pixel below the mouse cursor, on all AOVs.

Pixel Information values

A B Comparison Tool

Allows you to choose between two snapshots to be compared using a wipe tool. Choosing a single snapshot will compare it with the current render.

A/B Comparison tool (right-click snapshots)

Render

Run IPR (Space)

Stops/starts the render.

Scene Updates

If enabled, any change in the scene will automatically refresh the render in real-time. If disabled, changes in the scene won’t interrupt the render, which can still be refreshed manually by pressing “Render”.

Refresh Render (F5)

Restarts the render.

Abort Render (Esc)

Stops the render in progress.

Progressive Refinement

When enabled, the scene will be sampled progressively, starting with negative AA samples for fast feedback. If disabled, only the final AA pass will be rendered.

Crop Region

This option allows you to perform a region render by dragging an area in the RenderView. Geometry selection in the RenderView will not work when this option is enabled. Clicking in the RenderView window clears the crop region.

You can also drag a region in the RenderView while pressing the SHIFT key to perform a temporary region render.

Update Full Scene

Allows you to clear and regenerate the whole Arnold scene. This avoids having to close and re-open the RenderView.

Clear Scene on IPR Stop

Clear the whole Arnold session when the IPR is stopped. When the IPR is restarted, the whole scene is converted from scratch (as with Update Full Scene).

Camera

Shows the list of cameras (including Maya USD cameras) in the scene, allowing the choice of which one will be used for rendering. This list also appears in the Toolbar as a drop-down menu.

Save UI Threads

Allows you to save one or several threads to avoid slowing down the UI, which improves interactivity.

Debug Shading

Temporarily replace the shading applied to all objects with a variety of debugging shading modes. This is used for interactive rendering purposes only and won’t change anything in the scene.

Editing RenderView Options with MEL Scripting

The RenderView options can be set by MEL script in Maya. For example arnoldRenderView -opt "3D Manipulation" "1". It is also possible to open the viewer without triggering a render by scripting arnoldRenderView -mode open.

For On-Off options, the values "True", "False", "0", "1", "On", "Off" are accepted.

For non-checkable actions (like render, abort, etc...) any value will trigger the action.

Examples in MEL:

arnoldRenderView -opt "3D Manipulation" "1"
arnoldRenderView -opt "AOVs" "indirect_diffuse"
arnoldRenderView -opt "Camera" "perspShape"
arnoldRenderView -opt "Run IPR" "False"
arnoldRenderView -opt "Frame All" "1" // ->the second argument doesn't matter
arnoldRenderView -opt "Save Image (original)" "C:/tmp/happy.exr"
arnoldRenderView -opt "Display Pixel Information" "True"
arnoldRenderView -opt "Test Resolution" "50%"
arnoldRenderView -opt "Debug Shading" "Occlusion"
arnoldRenderView -opt "Show Debug Shading icon" "1"
arnoldRenderView -opt "Crop Region" " 50 50 200 200" // minx miny maxx maxy 

For the Display Settings, to edit a parameter found in the group "Color Management" one must add the

prefix "Color Management." and for those in the group "Background" the prefix is "Background." So:

arnoldRenderView -opt "Color Management.gamma" "2.2"
arnoldRenderView -opt "Color Management.Tonemap" "OCIO"
arnoldRenderView -opt "Color Management.OCIO File" "/tmp/config.ocio"
arnoldRenderView -opt "Background.BG" "BG Image"
arnoldRenderView -opt "Background.Color" "0.1 0.2 0.4"
arnoldRenderView -opt "Background.Image" "/tmp/image.###.jpg"
arnoldRenderView -opt "Background.Scale" "1.5 1.2"
Note:

Note that these functions can be called before opening the RenderView and will be automatically applied later.