Standard Hair

Further Reading
See Standard Hair in the Arnold User Guide for the full shader documentation.

Standard_hair is a physically-based shader to render hair and fur, based on the d'Eon model for specular and Zinke model for diffuse.

Note:

The following examples are also available as presets within the standard_hair attribute editor in Maya.

Note:

The standard_hair shader supports ID AOVs. These are useful for creating mattes for compositing.