Toon

Further Reading
See Toon in the Arnold User Guide for the full shader documentation.

The toon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the contour_filter.

A toon example scene file of the Sophie asset can be downloaded here.

Examples

RGBA (box_filter) and edges custom AOV (contour_filter)

Example use of base_tonemap

Ramp -> specular_tonemap

Multiple (blue and red) lights used for Stylized Highlight - 'directionalLightShape1;directionalLightShape2'.

Directional light used for rim_lighting