This tutorial will cover how to recreate the above render using a high resolution diffuse, bump and specular map connected to a standard_surface shader. We will use a Skydome light to create realistic specular reflections in the wood material.
Below are the wood textures used in this example.
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Specular map | Diffuse map | Bump map |
Only a very subtle bump depth value is required.
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Bump Depth: 1 (too much) | Bump Depth: 0.1 |