Part 1 - Set Up The Scene

This tutorial will cover how to recreate the above render using a high resolution diffuse, bump and specular map connected to a standard_surface shader. We will use a Skydome light to create realistic specular reflections in the wood material.

Below are the wood textures used in this example.

Specular map Diffuse map Bump map

Standard Surface

Bump Mapping

Only a very subtle bump depth value is required.

Bump Depth: 1 (too much) Bump Depth: 0.1