Refractive Portrait

In this tutorial, we will explore how to create an abstract, painterly effect applied to a head scan model to produce a ghostly looking portrait. In this tutorial, we will specifically use the standard_surface shader in combination with the range and camera_projection shader to produce this effect. You will need a head model for this tutorial. An example of a free to use head scan model can be found here. You will be required to use your own texture for this tutorial. Further examples using this technique can be found here and here.

Scene Setup

Head Shader

Head model render (without plane)

Head shader

Plane Shader

Output Max: 0 Output Max: 1 (default) Output Max: 6

Plane refracting head behind it

Plane shader