Toon Shading a Mech

This short and simple 'making of' tutorial covers how to use the toon shader to create a sketch style as in the above image. The scene is lit using a skydome light and the filter has been set to contour for toon edge rendering.

Default Toon Shader

Edge Angle Threshold

Normal Type: Shading Normal. Geometric Normal

Specular and Emission

Mask Color

Edge Width

Try experimenting with different shade modes of the utility shader on your own models to get different shading styles for the edge parameter.