You can convert a mesh output from Bifrost to a Maya mesh by right-clicking on the output port at the top level of the Bifrost graph.
On the output
node at the top level of the graph, right-click on the port for a mesh or array of meshes. Geometry that is connected only to a terminal
node is not supported.
Select Create Maya Mesh.
bifrostGeoToMaya
node. You can see these connections in Maya's Node Editor.To use the point_normal
values of the Bifrost mesh (if they exist) as the normals of the Maya mesh, turn on Transfer Normals
in the bifrostGeoToMaya
node's attributes.
In the Properties
box, specify the properties to transfer from the Bifrost mesh as color sets on the Maya mesh.
float
and double
values per point are transferred as alpha color sets.float3
and double3
values per point are transferred as RGB color sets.float4
and double4
values per point are transferred as RGBA color sets.By default, point_color
is already entered.
point_color point_velocity point_age
*
(an asterisk).!
(exclamation point). For example, to transfer all properties except point_position
: * !point_position