You can output geometry to the scene simply by connecting a renderable object to an output
node at the top level of the graph. This is the technique to use if you want to chain graphs to control execution, to convert a Bifrost mesh to a Maya mesh, or to cache a geometry to file using the bifcmd
command-line tool.
By default, all geometry output in this way are part of the bifrostGraphShape
node in Maya's scene hierarchy. However you can convert this to the older bifShape
output, with a separate bif
output for each output port of type Object
or array<Object>
as described in Convert between bifrostGraphShape and bifShape outputs.