Output geometry directly from the top level of a graph

You can output geometry to the scene simply by connecting a renderable object to an output node at the top level of the graph. This is the technique to use if you want to chain graphs to control execution, to convert a Bifrost mesh to a Maya mesh, or to cache a geometry to file using the bifcmd command-line tool.

Output object to the scene

By default, all geometry output in this way are part of the bifrostGraphShape node in Maya's scene hierarchy. However you can convert this to the older bifShape output, with a separate bif output for each output port of type Object or array<Object> as described in Convert between bifrostGraphShape and bifShape outputs.