Generate Character options
The Generate Character settings and options are described in the following table:
Type | Value | Description |
---|---|---|
Name | Character |
Generates your customized character with the specified name. |
Character Height | 178 cm |
Generates your customized character at the specified height. Note: The default height is 178 cm.
You can specify the height of your character in centimeters or inches. |
Poly Resolution |
Generates by default a low resolution of your character's mesh. |
|
Crowd |
Generates a lightweight version of your character's mesh. Use this option when you only need to show your character in the far background of your scene. |
|
Low |
Generates a low resolution of your character's mesh. Use this option when you don't need to show fine details or when you have restrictions in the file size. |
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Medium |
Generates a medium resolution of your character's mesh. Use this option when you need to show a reasonable quality of your character and when you have some restrictions in the file size. |
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High |
Generates a high resolution of your character's mesh. Use this option when you need to show fine details of your character and when there are have no restrictions on file size. |
|
Textures |
Generates by default a texture file (.jpg) for your character's clothing. |
|
Clothes |
Generates a texture file (.jpg) for your character's clothing. |
|
Specular map |
Generates a specular map (.jpg) to provide highlights and shine to your character for a more realistic rendering. |
|
Normal map |
Generates a normal map (.jpg) to create fake relief and depth to the textures applied to your character. |
|
Geometry |
Draws your character by default in four-sided polygons (Quads). |
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Quads |
Draws your character in four-sided polygons, providing realistic detail. |
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Triangles |
Draws your character in triangles which is faster and easier to render than geometry in four-sided polygons. |
|
Facial Expressions |
Generates your character by default without blend shapes. |
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None |
Generates your character without blend shapes. |
|
Facial blend shapes |
Generates your character with facial blend shapes for facial animation. |
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Facial bone rig |
Generates your character with facial bone rig for facial animation in Maya. |
|
Generate |
Generates your character by default as a generic .fbx file. |
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Generic .fbx |
Generates a generic .fbx file format for use in Autodesk 3D software such as Maya, Maya LT, MotionBuilder, and Mudbox. |
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Maya (.mb) |
Generates a native Maya binary file for use in Maya or Maya LT. |
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3ds Max (.fbx) |
Generates a .fbx file for use in 3ds Max. |
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Unity (.fbx) |
Generates a .fbx file format for use in Unity. |
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Skeleton Resolution |
Generates by default a medium representation of your character. |
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Medium |
Generates a medium representation of your character. |
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High |
Generates a high representation of your character. |
|
Character Orientation |
Generates your character in the Y-up axis by default. |
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Y-up |
Generates your character in the Y-up axis. |
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Z-up |
Generates your character in the Z-up axis. When you import your generic .fbx file in Maya or open your generic .fbx file in MotionBuilder for example, your character is automatically rotated -90 degrees in the x-axis at import. This automatic conversion ensures the imported data matches the host application's up-axis. |