Generate Character window options

Before you generate your customized character, review the default Generate options to ensure the options selected are appropriate for your project. To access the Generate Character options, click the Generate Character button at the bottom of the Character Thumbnail on the Character Designs page. See Generate your Customized Characters.

Generate Character options

The Generate Character settings and options are described in the following table:

Type Value Description
Name Character

Generates your customized character with the specified name.

Character Height 178 cm

Generates your customized character at the specified height.

Note: The default height is 178 cm.

You can specify the height of your character in centimeters or inches.

Poly Resolution  

Generates by default a low resolution of your character's mesh.

  Crowd

Generates a lightweight version of your character's mesh.

Use this option when you only need to show your character in the far background of your scene.

  Low

Generates a low resolution of your character's mesh.

Use this option when you don't need to show fine details or when you have restrictions in the file size.

  Medium

Generates a medium resolution of your character's mesh.

Use this option when you need to show a reasonable quality of your character and when you have some restrictions in the file size.

  High

Generates a high resolution of your character's mesh.

Use this option when you need to show fine details of your character and when there are have no restrictions on file size.

Textures  

Generates by default a texture file (.jpg) for your character's clothing.

  Clothes

Generates a texture file (.jpg) for your character's clothing.

  Specular map

Generates a specular map (.jpg) to provide highlights and shine to your character for a more realistic rendering.

  Normal map

Generates a normal map (.jpg) to create fake relief and depth to the textures applied to your character.

Geometry  

Draws your character by default in four-sided polygons (Quads).

  Quads

Draws your character in four-sided polygons, providing realistic detail.

  Triangles

Draws your character in triangles which is faster and easier to render than geometry in four-sided polygons.

Facial Expressions  

Generates your character by default without blend shapes.

  None

Generates your character without blend shapes.

  Facial blend shapes

Generates your character with facial blend shapes for facial animation.

  Facial bone rig

Generates your character with facial bone rig for facial animation in Maya.

Generate  

Generates your character by default as a generic .fbx file.

  Generic .fbx

Generates a generic .fbx file format for use in Autodesk 3D software such as Maya, Maya LT, MotionBuilder, and Mudbox.

  Maya (.mb)

Generates a native Maya binary file for use in Maya or Maya LT.

  3ds Max (.fbx)

Generates a .fbx file for use in 3ds Max.

  Unity (.fbx)

Generates a .fbx file format for use in Unity.

Skeleton Resolution  

Generates by default a medium representation of your character.

  Medium

Generates a medium representation of your character.

  High

Generates a high representation of your character.

Character Orientation  

Generates your character in the Y-up axis by default.

  Y-up

Generates your character in the Y-up axis.

  Z-up

Generates your character in the Z-up axis.

When you import your generic .fbx file in Maya or open your generic .fbx file in MotionBuilder for example, your character is automatically rotated -90 degrees in the x-axis at import.

This automatic conversion ensures the imported data matches the host application's up-axis.