Download your generated characters and animate them in Autodesk software such as
3ds Max,
Maya,
Maya LT, or
MotionBuilder, or in a game engine, such as Unity.
You can preview your generated character, before downloading it. See
Edit your Generated Character for information about previewing.
Important: Access to
Character Generator is limited to subscribers of Autodesk Maya, Maya LT, 3ds Max, MotionBuilder, and Mudbox, as well as the Autodesk Media & Entertainment Collection. Standalone subscriptions of Autodesk Character Generator are no longer available for purchase. For more information, see
Changes to Character Generator.
- Go to the
Generated Characters page.
The thumbnails of all the characters you generated are displayed.
The number displayed in the green box (
) next to the
Generated Characters indicates the number of characters that are yet to be downloaded.
The thumbnails highlighted in green identify the characters that have not yet been downloaded. In this example, four characters are yet to be downloaded (
).
- To download a character, click the Download icon (
).
A green checkmark () displays at the top-right of the thumbnail of the character you downloaded.
Your customized 3D rigged character is saved in a compressed file by default on your system under your username. The contents of the compressed file depend on the generate options you selected: for example, if you selected the
Generic .fbx
Generate option, one or multiple
Poly Resolutions, all of the
Textures options, and a
Facial Expressions option, the compressed file includes the following file:
If you selected the
Maya (.mb)
Generate option, the
Crowd,
Low,
Medium, and
High
Poly Resolutions, the
Clothes,
Specular map, and
Normal map
Textures, and a
Facial Expressions option, the compressed file includes the following files:
- *.mb file
- clothes texture
*_color.jpg file
- normal map texture
*_crowd_nm.jpg file for the
Crowd
Poly Resolutions
- normal map texture
*_low_nm.jpg file for the
Low
Poly Resolutions
- normal map texture
*_mid_nm.jpg file for the
Medium
Poly Resolutions
- normal map texture
*_high_nm.jpg file for the
High
Poly Resolutions
- specular map texture
*_spec.jpg file
If you selected the
3ds Max .fbx
Generate option, the
Crowd,
Low,
Medium, and
High
Poly Resolutions, the
Clothes,
Specular map, and
Normal map
Textures, and a
Facial Expressions option, the compressed file includes the following files:
- *_3dsMax.fbx file
- the
CharacterGenerator_FbxToBiped.ms file
- the
CharacterGenerator_FbxToBiped_Readme.txt file
If you selected the
Unity .fbx
Generate option, the
Crowd,
Low,
Medium, and
High
Poly Resolutions, the
Clothes,
Specular map, and
Normal map
Textures, and a
Facial Expressions option, the compressed file includes the following file:
If you selected all four
Generate options, all four
Poly Resolutions options, all three
Textures options, and a
Facial Expressions option, the compressed file includes the following files:
- *.fbx
file
- *.mb
file
- *_3dsMax.fbx
file
- ChacterGenerator_FbxToBiped.ms
file
- CharacterGenerator_FbxToBiped_Readme.txt
file
- *_Unity.fbx
file
- *_color.jpg
file
- *_crowd_nm.jpg
file
- *_crowd_nm.jpg
file
- *_mid_nm.jpg
file
- *_high_nm.jpg
file
- *_spec.jpg file