Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
Name | Description |
debuggingPort | Gets and sets the port used when connecting to Visual Studio Code. |
defaultAddInLanguage | Gets and sets the preference that controls which programming language should be used when creating a new add-in. One option is to prompt the user. |
defaultPathForScriptsAndAddIns | The default path where new scripts or add-ins will be created. Scripts will be created in a "Scripts" subdirectory and add-ins will be created in an "AddIns" subdirectory. This must be the full path to the parent folder. This path is also where Fusion will look for any scripts and add-ins and automatically display them in the "Scripts and Add-Ins" dialog. |
defaultScriptLanguage | Gets and sets the preference that controls which programming language should be used when creating a new script. One option is to prompt the user. |
isDeveloperToolsEnabled | Gets and sets if access to "Developer Tools" should be enabled in pallets and BrowserCommandInputs. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |