assignPartsToBodyPreset |
Assigns an array of parts to the body preset operation corresponding to the chosen PrintSettingItem in the PrintSetting. If a part has been previously assigned to a different preset (i.e. the default preset), it will be removed from its previous owner to ensure a body can only be mapped to one preset. If the previous owner preset ends up being empty, it will be removed from the setup. |
classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
removeExcessParts |
Remove components from setups, that are outside of the buildroom. |
splitSupport |
Splits support structure of given target bodies into separate mesh body. |