
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
Provides access to the animation functionality in Fusion and is accessed from the Design object.
| Name | Description |
| activateAnimationWorkspace |
Activates the Animation workspace for this design. If the workspace is already active, nothing happens and it remains active. |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| activeStoryboard | Returns the active storyboard in this Animation. |
| isAnimationWorkspaceActive | Returns if the Animation workspace for this Design is active or not. Returns true if the workspace is active. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| isWatermarkShown | Gets and sets whether to show text watermark in cavas when the view recording is off. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| parentDesign | Returns the parent Design this AnimationManager was obtained from. |
| recordingMode | Gets and sets the recording mode setting. |
| storyboards | Collection that provides access to all of the existing storyboards in an animation and supports the ability to create new storyboards. |