AppearanceSourceTypes Enumerator

Description

The different types of sources for an appearance.
Defined in namespace "adsk::core" and the header file is <Core\CoreTypeDefs.h>

Methods

Name Value Description
BodyAppearanceSource 1 The entity is its current appearance because of an appearance assigned to the body.
FaceAppearanceSource 3 The entity is its current appearance because of an appearance assigned to the face.
MaterialAppearanceSource 0 Then entity is its current appearance because of the appearance associated with the material assigned to a component or body.
OccurrenceAppearanceSource 2 The entity is its current appearance because of an appearance assigned to the occurrence.
OverrideAppearanceSource 4 The entity is its current appearance because of an override that's been applied.

Version

Introduced in version August 2014