Appearances Object

Derived from: Base Object
Defined in namespace "adsk::core" and the header file is <Core/Materials/Appearances.h>

Description

A collection of appearances.

Methods

Name Description
addByCopy Add an Appearance to a Design by copying an existing Appearance from Favorites, a Library or from the appearances stored in the Design. This method currently only applies to the Appearances collection from a Design and cannot be used to copy an Appearance to a library.
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
item Returns the specified Appearance using an index into the collection.
itemById Returns the Appearance by it's internal unique ID.
itemByName Returns the specified Appearance using the name as seen in the user interface. This often isn't a reliable way of accessing a specific appearance because appearances are not required to be unique.

Properties

Name Description
count The number of Materials in the collection.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

Design.appearances, FlatPatternProduct.appearances, MaterialLibrary.appearances, WorkingModel.appearances

Samples

Name Description
Material API Sample

Demonstrates using materials and appearance using the API.

To use the sample, create a new Python or C++ script and copy and paste this code, replacing the default code. The sample also used an external appearance library which you can get here. Copy that to any location on your computer and edit the path in the script. When running the script, have a design open that contains a body in the root component.

Version

Introduced in version August 2014