Gets and sets the current lighting environment to use when rendering the graphics.
# Get the value of the property.propertyValue = application_var.lightingEnvironment# Set the value of the property.application_var.lightingEnvironment = propertyValue
#include <Core/Application/Application.h>// Get the value of the property.LightingEnvironments propertyValue = application_var->lightingEnvironment();// Set the value of the property, where value_var is a LightingEnvironments.bool returnValue = application_var->lightingEnvironment(value_var);