
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
| Name | Description |
| classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| addedConstraints | Returns an array of the GeometricConstraint objects that were added to constrain the sketch. If no geometric constraints were added during the auto constrain operation, this property returns an empty array. |
| addedDimensions | Returns an array of the SketchDimension objects that were added to constrain the sketch. If no dimensions were added during the auto constrain operation, this property returns an empty array. |
| isFullyConstrained | Indicates if the auto constrain operation successfully auto constrained the sketch. Returns true if the sketch is fully constrained after the operation, false otherwise. A value of false may indicate that additional constraints are needed or that the current sketch geometry cannot be fully constrained with the current settings. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |