import adsk.core, adsk.fusion, traceback def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface # Create a document. doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) product = app.activeProduct design = adsk.fusion.Design.cast(product) # Get the root component of the active design rootComp = design.rootComponent # Create a sketch sketches = rootComp.sketches sketch1 = sketches.add(rootComp.yZConstructionPlane) # Get sketch lines sketchLines = sketch1.sketchCurves.sketchLines # Create sketch rectangle startPoint = adsk.core.Point3D.create(0, 0, 0) endPoint = adsk.core.Point3D.create(5.0, 5.0, 0) sketchLines.addTwoPointRectangle(startPoint, endPoint) # Get the profile prof = sketch1.profiles.item(0) # Create an extrusion input extrudes = rootComp.features.extrudeFeatures extInput = extrudes.createInput(prof, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) # Define that the extent is a distance extent of 5 cm distance = adsk.core.ValueInput.createByReal(5.0) # Set the distance extent extInput.setDistanceExtent(False, distance) # Set the extrude type to be solid extInput.isSolid = True # Create the extrusion ext = extrudes.add(extInput) # Get the body with the extrude brepBody = ext.bodies.item(0) # Get the original revision id of the BRep Body print(brepBody.revisionId) # Set the light bulb besides the body node in the browser to off brepBody.isLightBulbOn = False # Get the revision id of the BRep Body after having the body's light bulb off print(brepBody.revisionId) # Verify if the light bulb is on or off print(brepBody.isLightBulbOn) # Verify if the body is visible or not print(brepBody.isVisible) except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h> #include <Core/UserInterface/UserInterface.h> #include <Core/Application/Document.h> #include <Core/Application/Documents.h> #include <Fusion/Components/Component.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/Sketch/SketchCurves.h> #include <Fusion/Sketch/SketchLines.h> #include <Core/Geometry/Point3D.h> #include <Fusion/Sketch/Profiles.h> #include <Fusion/Sketch/Profile.h> #include <Fusion/Features/Features.h> #include <Fusion/Features/ExtrudeFeatures.h> #include <Fusion/Features/ExtrudeFeatureInput.h> #include <Fusion/Features/ExtrudeFeature.h> #include <Fusion/BRep/BRepBodies.h> #include <Fusion/BRep/BRepBody.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<UserInterface> ui; extern "C" XI_EXPORT bool run(const char* context) { Ptr<Application> app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> docs = app->documents(); if (!docs) return false; // Create a document. Ptr<Document> doc = docs->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Design> design = app->activeProduct(); if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Create a new sketch on the yz plane. Ptr<Sketches> sketches = rootComp->sketches(); if (!sketches) return false; Ptr<ConstructionPlane> yzPlane = rootComp->yZConstructionPlane(); if (!yzPlane) return false; Ptr<Sketch> yzSketch = sketches->add(yzPlane); if (!yzSketch) return false; // Create the spline. Ptr<SketchCurves> sketchCurves = yzSketch->sketchCurves(); if (!sketchCurves) return false; // Get sketch lines Ptr<SketchLines> sketchLines = sketchCurves->sketchLines(); if (!sketchLines) return false; // Create sketch rectangle Ptr<Point3D> startPoint = Point3D::create(0, 0, 0); Ptr<Point3D> endPoint = Point3D::create(5.0, 5.0, 0); sketchLines->addTwoPointRectangle(startPoint, endPoint); // Get the profile Ptr<Profiles> profs = yzSketch->profiles(); if (!profs) return false; Ptr<Profile> prof = profs->item(0); // Create an extrusion input Ptr<Features> feats = rootComp->features(); if (!feats) return false; Ptr<ExtrudeFeatures> extrudes = feats->extrudeFeatures(); if (!extrudes) return false; Ptr<ExtrudeFeatureInput> extInput = extrudes->createInput(prof, FeatureOperations::NewBodyFeatureOperation); // Define that the extent is a distance extent of 5 cm Ptr<ValueInput> distance = ValueInput::createByReal(5.0); // Set the distance extent extInput->setDistanceExtent(false, distance); // Set the extrude type to be solid extInput->isSolid(true); // Create the extrusion Ptr<ExtrudeFeature> ext = extrudes->add(extInput); if (!ext) return false; // Get the body with the extrude Ptr<BRepBodies> bodies = ext->bodies(); if (!bodies) return false; Ptr<BRepBody> brepBody = bodies->item(0); std::string oldRevisionId = brepBody->revisionId(); bool isVisibleFalse = brepBody->isLightBulbOn(false); std::string newRevisionId = brepBody->revisionId(); return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN