Gets and sets the material assigned to this body. This property is only valid if the IsTransient property is false.
# Get the value of the property.propertyValue = bRepBody_var.material# Set the value of the property.bRepBody_var.material = propertyValue
#include <Fusion/BRep/BRepBody.h>// Get the value of the property.Ptr<Material> propertyValue = bRepBody_var->material();// Set the value of the property, where value_var is a Material.bool returnValue = bRepBody_var->material(value_var);