Gets and sets the name of the body. This property is only valid if the IsTransient property is false.
# Get the value of the property.propertyValue = bRepBody_var.name# Set the value of the property.bRepBody_var.name = propertyValue
#include <Fusion/BRep/BRepBody.h>// Get the value of the property.string propertyValue = bRepBody_var->name();// Set the value of the property, where value_var is a string.bool returnValue = bRepBody_var->name(value_var);