BallJointMotion.rollValue Property

Parent Object: BallJointMotion
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/BallJointMotion.h>

Description

Gets and sets the roll value. This is in radians. Setting this value is the equivalent of using the Drive Joints command.

Syntax

"ballJointMotion_var" is a variable referencing a BallJointMotion object.

# Get the value of the property.
propertyValue = ballJointMotion_var.rollValue

# Set the value of the property.
ballJointMotion_var.rollValue = propertyValue
"ballJointMotion_var" is a variable referencing a BallJointMotion object.
#include <Fusion/Components/BallJointMotion.h>

// Get the value of the property.
double propertyValue = ballJointMotion_var->rollValue();

// Set the value of the property, where value_var is a double.
bool returnValue = ballJointMotion_var->rollValue(value_var);

Property Value

This is a read/write property whose value is a double.

Version

Introduced in version July 2015