Get or set blend radius of the hole start.
# Get the value of the property.propertyValue = bossFeatureSideInput_var.holeStartRadius# Set the value of the property.bossFeatureSideInput_var.holeStartRadius = propertyValue
#include <Fusion/Plastic/BossFeatureSideInput.h>// Get the value of the property.Ptr<ValueInput> propertyValue = bossFeatureSideInput_var->holeStartRadius();// Set the value of the property, where value_var is a ValueInput.bool returnValue = bossFeatureSideInput_var->holeStartRadius(value_var);