Gets and sets if the direction of the boss (or boss connection) is flipped.
# Get the value of the property.propertyValue = bossFeature_var.isDirectionFlipped# Set the value of the property.bossFeature_var.isDirectionFlipped = propertyValue
#include <Fusion/Plastic/BossFeature.h>// Get the value of the property.boolean propertyValue = bossFeature_var->isDirectionFlipped();// Set the value of the property, where value_var is a boolean.bool returnValue = bossFeature_var->isDirectionFlipped(value_var);