Gets and sets the minimum point of the box.
# Get the value of the property.propertyValue = boundingBox2D_var.minPoint# Set the value of the property.boundingBox2D_var.minPoint = propertyValue
#include <Core/Geometry/BoundingBox2D.h>// Get the value of the property.Ptr<Point2D> propertyValue = boundingBox2D_var->minPoint();// Set the value of the property, where value_var is a Point2D.bool returnValue = boundingBox2D_var->minPoint(value_var);