Gets and sets the name of the canvas. This is the name seen in the browser and timeline.
# Get the value of the property.propertyValue = canvas_var.name# Set the value of the property.canvas_var.name = propertyValue
#include <Fusion/Image/Canvas.h>// Get the value of the property.string propertyValue = canvas_var->name();// Set the value of the property, where value_var is a string.bool returnValue = canvas_var->name(value_var);