CheckBoxControlDefinition Object

Derived from: ControlDefinition Object
Defined in namespace "adsk::core" and the header file is <Core/UserInterface/CheckBoxControlDefinition.h>

Description

Represents the information used to define a check box. This isn't the visible check box control but is the information needed to create a check box control and fully defines a check box except for it's position within the user interface.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
isChecked Gets or sets whether the check box is checked. Changing this will result in changing any associated controls and will execute the associated command.
isEnabled Gets or sets if this definition is enabled or not. This has the effect of enabling and disabling any associated controls.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
isVisible Gets or sets if this definition is visible or not. This has the effect of making any associated controls visible or invisible in the user interface.
name Gets or sets the name for this control. This is the visible name displayed in the user interface.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Version

Introduced in version August 2014