CircularPatternConstraintInput Object

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Sketch/CircularPatternConstraintInput.h>


This class defines the methods and properties that pertain to the definition of a circular pattern in a sketch.


Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().


Name Description
centerPoint Gets and sets the sketch point that defines the center of the pattern.
entities Gets and sets the entities to pattern. Sketch points and curves are valid entities to pattern.
isSuppressed Specifies which, if any, instances of the pattern are suppressed. This defaults to all instances being visible. This returns an array of Booleans that indicates if a particular instance in the pattern is suppressed or not. A value of true will result in the associated instance being suppressed.
isSymmetric Gets and sets if the angle extent is in one direction or is symmetric.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
quantity Gets and sets quantity of the elements.
totalAngle Gets and sets total angle. A positive angle is a counter-clockwise direction and a negative angle can be used to reverse the direction. An angle of 360 degrees or 2 pi radians will create a full circular pattern.

Accessed From



Introduced in version September 2022