Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
Name | Description |
command | Gets the newly created Command object that allows you to perform an action in response to the control being clicked. |
firingEvent | The event that the firing is in response to. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
Name | Description |
Command Inputs API Sample | Creates a command dialog that demonstrates all of the available command inputs. To use the sample, create a new Python or C++ script and copy and paste this code, replacing the default code. You also need to unpack this zip file which contains a resource folder into the same folder where the source code file (.py or .cpp) is. |