Command.mouseUp Event

Parent Object: Command
Defined in namespace "adsk::core" and the header file is <Core/UserInterface/Command.h>

Description

Gets an event that is fired when a mouse button is released.

Syntax

-------- Import ---------
# Import fusion360utils folder, which includes event_utils.py.
from ...lib import fusion360utils as futil

-------- Global variables ---------
# Global variable used to maintain a reference to all event handlers.
local_handlers = []

-------- Connect the handler to the event. ---------
# "command_var" is a variable referencing a Command object.
# "command_mouseUp" is the event handler function.
futil.add_handler(command_var.mouseUp, command_mouseUp, local_handlers=local_handlers)

-------- Event handler function definition ---------
# Event handler for the mouseUp event.
def command_mouseUp(args: adsk.core.MouseEventArgs):
# Code to react to the event.
app.log('In command_mouseUp event handler.')
-------- Global variables ---------
# Global variable used to maintain a reference to all event handlers.
handlers = []

-------- Connect the handler to the event. ---------
# "command_var" is a variable referencing a Command object.
# "MyMouseUpHandler" is the name of the class that handles the event.
onMouseUp = MyMouseUpHandler()
command_var.mouseUp.add(onMouseUp)
handlers.append(onMouseUp)

-------- Event handler class definition ---------
# Event handler for the mouseUp event.
class MyMouseUpHandler(adsk.core.MouseEventHandler):
def __init__(self):
super().__init__()
def notify(self, args: adsk.core.MouseEventArgs):
# Code to react to the event.
app.log('In MyMouseUpHandler event handler.')
--------- Required include files. ---------
#include <Core/UserInterface/Command.h>
#include <Core/UserInterface/MouseEvent.h>
#include <Core/UserInterface/MouseEventHandler.h>
#include <Core/UserInterface/MouseEventArgs.h>


--------- Event handler class definition and global declaration. ---------
// Event handler for the mouseUp event.
class MyMouseUpEventHandler : public adsk::core::MouseEventHandler
{
public:
void notify(const Ptr<MouseEventArgs>& eventArgs) override
{
// Code to react to the event.
ui->messageBox("In MyMouseUpEventHandler event handler.");
}
} _mouseUp;

--------- Connect the handler to the event. ---------
// "command_var" is a variable referencing a Command object.
// Connect the handler function to the event.
Ptr<MouseEvent> mouseUpEvent = command_var->mouseUp();
if (!mouseUpEvent)
return;

bool isOk = mouseUpEvent->add(&_mouseUp);
if (!isOk)
return;

Property Value

This is an event property that returns a MouseEvent.

Version

Introduced in version August 2014