Gets and sets the physical material assigned to this component.
# Get the value of the property.propertyValue = component_var.material# Set the value of the property.component_var.material = propertyValue
#include <Fusion/Components/Component.h>// Get the value of the property.Ptr<Material> propertyValue = component_var->material();// Set the value of the property, where value_var is a Material.bool returnValue = component_var->material(value_var);