ConfigurationMaterialColumns Object Preview

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Configurations/ConfigurationMaterialColumns.h>

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.

Description

Provides access to the columns in a material table. This collection can be empty when no columns have been created. When the table is empty, it is not displayed in the user interface, and adding a column causes the table to be displayed.

Methods

Name Description
add Adds a new column to the material table. If you are adding the first column to the table and it is anything other than the root component, an additional column for the root component will automatically be created as the first column.
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
item A method that returns the specified column using an index into the collection. These are returned in the same order as they appear in the table.
itemById A method that returns the column with the specified ID.

Properties

Name Description
count Returns the number of columns in the table where the name column is not included.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

ConfigurationMaterialTable.columns

Version

Introduced in version January 2024