ConstructionPlaneInput.setByThreePoints Method

Parent Object: ConstructionPlaneInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Construction/ConstructionPlaneInput.h>

Description

This input method is for creating a construction plane through three points that define a triangle. This can result in a parametric or non-parametric construction plane depending on whether the parent component is parametric or is a direct edit component.

Syntax

"constructionPlaneInput_var" is a variable referencing a ConstructionPlaneInput object.
returnValue = constructionPlaneInput_var.setByThreePoints(pointEntityOne, pointEntityTwo, pointEntityThree)
"constructionPlaneInput_var" is a variable referencing a ConstructionPlaneInput object.

#include <Fusion/Construction/ConstructionPlaneInput.h>

returnValue = constructionPlaneInput_var->setByThreePoints(pointEntityOne, pointEntityTwo, pointEntityThree);

Return Value

Type Description
boolean Returns true if the creation of the ConstructionPlaneInput is successful. This will fail if the points do not form a triangle (no two points can be coincident and all three cannot be colinear).

Parameters

Name Type Description
pointEntityOne Base The first construction point, sketch point or vertex in the triangle
pointEntityTwo Base The second construction point, sketch point or vertex in the triangle
pointEntityThree Base The third construction point, sketch point or vertex in the triangle

Samples

Name Description
Construction Plane API Sample Demonstrates creating construction plane by different ways.

Version

Introduced in version August 2014